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            Early work in progress release notes.
            OpenVDB Voxel Remesh

            Quickly create a new quad mesh based on the volume of the mesh. It is particularly useful for sculpting, to generate a good topology when blocking shapes, as an alternative to dynamic topology without the performance cost of continuous updates.

            Read more
            Intel? Open Image Denoise

            A new Denoise node was added in the compositor, to denoise renders using OpenImageDenoise.

            Read more
            EEVEE

            After making its debut in Blender 2.80, the real-time render engine got major optimizations and new features in this release.

            Read more
            Holdout Support

            Holdout is now supported and works with both opaque and semi transparent surfaces.

            Transparent BSDF

            Transparency handling has been reworked and now supports the same BSDF combinations as Cycles.

            Sneak Peek

            Blender 2.81 is under heavy development right now. Experimental builds can be unstable and mess up your files. Use at your own risk.

            * Do not use in production *
            Try Blender 2.81 Alpha

            Stay up-to-date

            Follow the official hashtag for Blender stuff on social media #b3d

            Blender Development Fund

            The donation program to support maintaining and improving Blender, for everyone. Become a member for as little as €5 per month.

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